2K
Who We Are: 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems, and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms, and cloud streaming services.
2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment.
Mass Media is the premier engineering group for 2K Publishing’s Global Services.
Since 1995, we’ve developed deep and multifaceted engineering expertise in video games.
Whether it’s platform optimization, multiplayer/networking, rendering, console certification, tools, and pipelines – we’ve done it all Because we’re part of Global Services Technology, we’re at the heart of all our games.
We provide the engineering to support the matrix of platforms and storefronts of today, innovative technical solutions to the problems of tomorrow, and connective tissue across 2K’s studios In short, when some of the best studios in the world have needs, we can answer the call.
Our vision at 2K is to create a diverse and inclusive environment to “Come as You are and Feel Equipped to do Your Best Work” We are dedicated to promoting diversity, multiculturalism, and equality in all that we do.
Our communities are focused on increased access and personal growth, and their greatness depends on a diversity of race, gender, sexual orientation, religion, ethnicity, national origin, and perspective.
We’re an equal opportunity employer, and we’re excited to build the future of co-living with the world’s most hardworking and passionate people.
What We Need: We’re looking for a veteran engineer who can look at a piece of concept art, or hear an art director’s pitch, and translate that into rendering code, shaders, and systems.
Somebody that is comfortable designing new tools and systems that can integrate into new or existing engines.
An engineer that can jump into an existing code base, identify platform-specific rendering bottlenecks, and optimize them.
Most importantly, we’re looking for a team player with strong integrity, interpersonal, and organizational skills.
What You Will Do: Modify core shaders and develop new rendering technologies Perform platform-specific optimizations to achieve target framerates 2K Games | Mass Media Group Integrate internally developed or third party solutions to solve rendering-related problems Consult with game teams to assess technical requirements and areas of improvement Identify industry trends in rendering, identify potential areas of investment for future R&D Work in a mixed internal, distributed, and outsourced team Who We Think Will Be a Great Fit: 7 years of industry or related experience with 3-5 years of that being in a senior graphics/rendering engineering role 2 or more published titles Strong 3D math skills Strong C/C++ and optimization experience
• Current and Next-Gen console experience Bonus Points: 7 years of industry or related experience with 3-5 years of that being in a senior graphics/rendering engineering role 2 or more published titles Strong 3D math skills Strong C/C++ and optimization experience Current and Next-Gen console experience We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform essential job functions, and receive other benefits and privileges of employment.
Please contact us to request an accommodation.