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ILMxLAB: 3d Animator

ILMxLAB

This is a Full-time position in San Francisco, CA posted October 30, 2021.

DescriptionPosition at ILMxLABPosition SummaryWe are looking for a Technical Animator who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that define ILM & ILMxLAB.ILMxLAB Technical Animators help to bring characters to life by identifying, creating, and maintaining animation systems.

These systems will range from gameplay movement, to menu functionality, to facial animation setup.

You will work with the Lead Animator to identify needs, create systems & tools, and work with other animators and engineers to implement them.

The ability to work well alone as well as with others is crucial to this role.What Youll DoLook for opportunities to improve our animation pipeline and provide solutions for technical animation problemsAuthor and maintain various animation toolsEstablish workflow processes to setup our world-class Animators for successCreate and provide support for animation rigs in Maya and Unreal EnginePartner with artists to help create characters, weapons and props that meet technical and animation requirementsHelp problem-solve in-game animation implementation issues.Develop new techniques and processes to solve animation production issuesUsing various scripting languages (e.G.

Python), you will create and maintain animation related toolsResearch latest applicable technologies and 3rd party software packagesBe involved with the Motion Capture pipeline and contribute to its efficiencyWhat Were Looking For4+ years of experience in the game industry with 2+ years as a Technical AnimatorGreat eye for animation is a mustExcellent technical knowledge of how games workIn engine animation layering knowledgeFamiliar with animation systems, such as: Unreal, Unity, Morpheme, Havok, etc.Proficiency with Maya layers, trax editor, and mocap toolsStrong Scripting experience (e.G.

Python, etc.)Deep knowledge of both figure and facial anatomyExperience with Motion Capture workflows and pipelines.Highly motivated and proactive with a focus on identifying solutions to hard problemsBonus points for experience with character rigging, setting up physics assets, and/or the development of toolsThis position is with Lucasfilm Entertainment Company Ltd.

LLC, which is part of a business segment we call Industrial Light & Magic.

Lucasfilm Entertainment Company Ltd.

LLC is an equal opportunity employer.

Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, protected veteran status or any other basis prohibited by federal, state or local law.

Lucasfilm fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

**FOR U.S.

BASED NEW HIRES ONLY:** We are taking a responsible approach to creating environments that allow us to do what we do best entertain and inform millions around the world.

As part of our commitment to health and safety, COVID-19 vaccines are required for current U.S.

salaried and non-union hourly employees, as well as all newly hired U.S.

employees.Lucas Lucas LucasLucas Lucas Lucas

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