Monolith, WARNERMEDIA
Company Overview WarnerMedia is a powerful portfolio of iconic entertainment, news, and sports brands.
We bring people, technology, and the worlds best storytellers together to drive culture and meaningful connection.
We believe the enduring power of stories can open our eyes to the world, to each other, and to new and different perspectives.
For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans.
Starting with Blood, our very first title all the way to our most recent offering, Middle-Earth: Shadow of Mordor, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals.
We are challenging ourselves even further to ensure that our next project is going to be our best yet.
Thats where you come in for us to achieve that, we need the best and brightest talent the industry has to offer.
Help us create our next AAA title.
Join us.
Shape your story here.
The Job Join the Wonder Woman team and help bring an iconic DC Super Hero to life Monolith Productions, a division of WB Games Inc., seeks a Senior Software Engineer, UI to join the engineering team behind the award-winning Middle-earth: Shadow of Mordor and its sequel Middle-earth: Shadow of War, in creating user interface systems for exciting, cutting-edge action games.
As a member of Monolith’s Game Engineering team, you will work closely with engineers, designers and artists to develop menus and HUD elements for our next AAA title.
Additionally, your experience and insights will be invaluable to crafting not only the technical details of the user experience, but the design and feel as well.
The Daily Design, author, and maintain robust and highly optimized user interface systems that meet all design, technical and schedule requirements Work closely with QA and technical leadership to ensure the stability and accuracy of systems by identifying, communicating, and resolving defects Author, review and provide feedback on technical and end-user documentation of systems Collaborate with Technical Leadership and other Engineers to help establish overall technical design and architecture Collaborate with Lead Engineer, Technical Art and Game Engineers to identify systems in need of optimization or replacement and on proposals of exciting new user interface technologies Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies; coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems Review the work of other engineers and mentor them to improve their knowledge and skills The Essentials 5 years professional C/C++ programming Experience developing complex user interface or gameplay systems for AAA games Experience with memory management, multi-threading, and low-level optimizations Supported development of a multi-year, large-scale production game title from concept to ship The Nice to Haves Experience developing for PC and modern-day console systems Worked on multi-year, large-scale production game title from concept to ship Experience developing first or third person action games Strong desire to build industry-leading technology and ship the highest quality AAA game The Perks Exclusive WarnerMedia events and advance screenings Paid time off every year to volunteer for eligible employees Access to well-being tools, resources, and freebies Access to in-house learning and development resources Part of the WarnerMedia family of powerhouse brands Warner Media, LLC and its subsidiaries are equal opportunity employers.
Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.